Smooth natural neighbour interpolants over the whole domain DOI: 10.1504/IJCSE.2007.014460 | Hisamoto Hiyoshi, Kokichi Sugihara | The natural neighbour interpolation is a potential interpolation method for multidimensional data. However, only globally C1 interpolants have been known so far. In this paper we propose a globally C| 3 - 13 | |
Boundary filtering approach in surface reconstruction DOI: 10.1504/IJCSE.2007.014460 | Michal Varnuska, Ivana Kolingerova | One of the methods for 3D data model acquisition is real object digitisation followed by surface reconstruction. Many algorithms have been developed to do this, each with its advantages and disadvantages. We use for the reconstruction a CRU... | 14 - 22 |
Upper and lower bounds of op-code probabilities for Edgebreaker DOI: 10.1504/IJCSE.2007.014460 | Cheol-Hyung Cho, Deok-Soo Kim, Youngsong Cho, Joonghyun Ryu | This paper presents the probability distribution of the five op-codes (C, R, E, S and L) of Edgebreaker, which is one of the most popular connectivity compression methods for triangular meshes. The paper first makes a conjecture of Pr(C) > ... | 23 - 28 |
Fast and efficient rendering system for real-time terrain visualisation DOI: 10.1504/IJCSE.2007.014460 | Russel A. Apu, Marina L. Gavrilova | This paper presents an efficient technique for real-time non-photorealistic three-dimensional terrain visualisation from the digital elevation model. The method is primarily based on an improved version of the Real-time Optimally Adapting M... | 29 - 44 |
Polygonisation of disjoint implicit surfaces by the adaptive edge spinning algorithm of implicit objects DOI: 10.1504/IJCSE.2007.014460 | Martin Cermak, Vaclav Skala | This paper presents an adaptive method for polygonisation of implicit surfaces. The method is based on the shape of triangles and the accuracy of resulting approximation. The main advantages of the triangulation presented are simplicity and... | 45 - 52 |
Polygonal silhouette error correction: a reverse subdivision approach DOI: 10.1504/IJCSE.2007.014460 | Kevin Foster, Mario Costa Sousa, Faramarz F. Samavati, Brian Wyvill | A method for automatic removal of artifacts and errors that can appear in silhouettes extracted from polygonal meshes is presented and evaluated. These errors typically appear in polygonal silhouettes due to the discrete nature of meshes an... | 53 - 70 |
Texture mapping on 3D surfaces using clustering-based cutting paths DOI: 10.1504/IJCSE.2007.014460 | Tong-Yee Lee, Shao-Wei Yen | Texture mapping is a common technique in computer graphics used to render realistic images. Our goal is to achieve distortion-free texture mapping on arbitrary 3D surfaces. To texture 3D models, we propose a scheme to flatten 3D surfaces in... | 71 - 79 |
Incremental subdivision for triangle meshes DOI: 10.1504/IJCSE.2007.014460 | Hamid-Reza Pakdel, Faramarz F. Samavati | We introduce incremental subdivision as a new adaptive subdivision method for triangle meshes. While regular (global) subdivisions produce a smooth surface from a given polygon mesh by refining all of its faces, adaptive subdivision produce... | 80 - 92 |