International Journal of Advanced Media and Communication
2010 Vol.4 No.4
Special Issue: NETGAMES 2009
Guest Editors: Dr. Maha Abdallah, Dr. Mark Claypool and Dr. Tristan Henderson
Editorial |
Pages | Title and author(s) |
302-323 | Optimisation of capacity in various 802.11 gaming scenariosHanghang Qi, David Malone, Dmitri Botvich DOI: 10.1504/IJAMC.2010.036833 |
324-342 | Bandwidth-aware Peer-to-Peer 3D streamingChien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chuan-Wei Cheng DOI: 10.1504/IJAMC.2010.036834 |
343-363 | Reducing game latency by migration, core-selection and TCP modificationsPaul B. Beskow, Andreas Petlund, Geir A. Erikstad, Carsten Griwodz, Pal Halvorsen DOI: 10.1504/IJAMC.2010.036835 |
364-386 | The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online GamesAlexandru Iosup, Vlad Nae, Radu Prodan DOI: 10.1504/IJAMC.2010.036836 |
387-404 | Group movement in World of Warcraft BattlegroundsJohn L. Miller, Jon Crowcroft DOI: 10.1504/IJAMC.2010.036837 |
405-424 | Why MMORPG players do what they do: relating motivations to action categoriesMirko Suznjevic, Maja Matijasevic DOI: 10.1504/IJAMC.2010.036838 |