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International Journal of Advanced Media and Communication

2010 Vol. 4 No. 4

Special Issue: NETGAMES 2009

Guest Editors: Dr. Maha Abdallah, Dr. Mark Claypool and Dr. Tristan Henderson


PagesTitle and authors
302-323Optimisation of capacity in various 802.11 gaming scenarios
Hanghang Qi, David Malone, Dmitri Botvich
DOI: 10.1504/IJAMC.2010.036833

324-342Bandwidth-aware Peer-to-Peer 3D streaming
Chien-Hao Chien, Shun-Yun Hu, Jehn-Ruey Jiang, Chuan-Wei Cheng
DOI: 10.1504/IJAMC.2010.036834

343-363Reducing game latency by migration, core-selection and TCP modifications
Paul B. Beskow, Andreas Petlund, Geir A. Erikstad, Carsten Griwodz, Pal Halvorsen
DOI: 10.1504/IJAMC.2010.036835

364-386The impact of virtualisation on the performance and operational costs of Massively Multiplayer Online Games
Alexandru Iosup, Vlad Nae, Radu Prodan
DOI: 10.1504/IJAMC.2010.036836

387-404Group movement in World of Warcraft Battlegrounds
John L. Miller, Jon Crowcroft
DOI: 10.1504/IJAMC.2010.036837

405-424Why MMORPG players do what they do: relating motivations to action categories
Mirko Suznjevic, Maja Matijasevic
DOI: 10.1504/IJAMC.2010.036838