Chapter 2: Learning and Collaborative Systems

Title: Enhancing students' understanding of interaction diagrams through game-based learning

Author(s): Ven Yu Sien, S.M. Ng, D.W.K. Chong

Address: Department of Information Technology, HELP University, Pusat Bandar Damansara, Kuala Lumpur, 50490, Malaysia | Department of Information Technology, HELP University, Pusat Bandar Damansara, Kuala Lumpur, 50490, Malaysia | Monash University Malaysia, Jalan Lagoon Selatan, Petaling Jaya, Selangor, 46150, Malaysia

Reference: Software, Knowledge, Information Management and Applications (SKIMA 2013) pp. 56 - 63

Abstract/Summary: Students and software developers have difficulty conceptualising real-world problems as key abstractions within the context of object-oriented analysis and design (OOAD). They have particular difficulty deriving sequence diagrams from the problem domain. This paper reports a game-based learning approach to help students produce appropriate sequence diagrams from the problem domain. The game was 'scaffolded' with increasing levels of difficulty to facilitate progressive development of competence in producing complete and appropriate sequence diagrams. We present the results of a pilot evaluation of the game.

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