International Journal of Entertainment Technology and Management
2022 Vol.1 No.4
Pages | Title and author(s) |
273-289 | Enhanced crow search algorithm for early detection of Parkinson's disease in physically challenged patientsRaliya Abubakar; Mohamed Hamada; Mohammed Hassan; Saratu Yusuf Ilu; Jamilu Usman Waziri DOI: 10.1504/IJENTTM.2022.129629 |
290-310 | Taleblazer vs. Metaverse: a comparative analysis of two platforms for building AR location-based educational gamesAlexandros Kleftodimos; Georgios Lappas; Michalis Vrigkas DOI: 10.1504/IJENTTM.2022.129630 |
311-327 | An augmented reality workflow for creating 'live' wine labelsMichalis Vrigkas; Georgios Lappas; Alexandros Kleftodimos DOI: 10.1504/IJENTTM.2022.129631 |
328-338 | Educational robots for children with autism spectrum disordersEleni Gkiolnta; Christine K. Syriopoulou-Delli DOI: 10.1504/IJENTTM.2022.129634 |
339-354 | 'Guilty bystanders': VR gaming with audience participation via smartphoneMichael Cohen; Javier Asensio Meroño DOI: 10.1504/IJENTTM.2022.129638 |