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International Journal of Arts and Technology

2013 Vol. 6 No. 3

Special Issue on Game and Toy Enhanced Learning

Guest Editor: Professor Maiga Chang

 

Editorial
PagesTitle and authors
215-228The affordances of informant design in educational game development
Beaumie Kim; Lynde Tan; Mi Song Kim
DOI: 10.1504/IJART.2013.055388

229-245A flash-based on-the-job training game
Eduardo Werneck; Maiga Chang
DOI: 10.1504/IJART.2013.055391

246-254Mobile DaMath: a game for basic numeracy exercise
Shayryl Mae L. Ramos; Izza G. Legaspi; Joseph Anthony C. Sabal; Gerardo S. Doroja
DOI: 10.1504/IJART.2013.055390

255-271Rational emotive path: 3D game as the emotion analysis tool for counselling purposes
Ju-Ling Shih; Yu-Jen Hsu; Yen-Jen Wang
DOI: 10.1504/IJART.2013.055392

272-285Exploring playful language education through co-creation with children
Miriam Reitenbach; Dick Van Dijk; Marieke Hochstenbach; Emilie Resink
DOI: 10.1504/IJART.2013.055389

Additional Papers

286-296Revealing the nanoscale world: digital recreation of nanofibre images
Jiyoung Kang
DOI: 10.1504/IJART.2013.055394

297-316Distant toys, dissected bodies and reality TV: Luc Tuymans and painting in the age of ritual and new media
Christian Mieves
DOI: 10.1504/IJART.2013.055396