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Vol. 1

International Journal of Arts and Technology

2010 Vol. 3 No. 1

Special Issue on Toy Design Education: Teaching How to Design the Tools for Play

Guest Editor: Mathieu A. Gielen


PagesTitle and authors
4-16Essential concepts in toy design education: aimlessness, empathy and play value
Mathieu A. Gielen
DOI: 10.1504/IJART.2010.030490

17-35Redefining toys, games and entertainment products by teaching about playful interactions
Tilde Bekker, Caroline Hummels, Sam Nemeth, Philip Mendels
DOI: 10.1504/IJART.2010.030491

36-56The play pyramid: a play classification and ideation tool for toy design
Barry M. Kudrowitz, David R. Wallace
DOI: 10.1504/IJART.2010.030492

57-65If Winnicott could make toys...
Lieselotte Van Leeuwen, Diane Westwood
DOI: 10.1504/IJART.2010.030493

66-93Hong Kong Hackshops! Creative instant toy design workshops
Remi Leclerc
DOI: 10.1504/IJART.2010.030494

94-117Multi-disciplinary toy design and engineering education for Hong Kong
Yiu Cheung Shiu, C.Y. Chan, Melissa Morgan
DOI: 10.1504/IJART.2010.030495

118-123Iterative game design in education
Philip Tan
DOI: 10.1504/IJART.2010.030496

124-135Designing digital objects for learning: lessons from Froebel and Montessori
Oren Zuckerman
DOI: 10.1504/IJART.2010.030497