Authors: Myonghwa Park
Addresses: College of Nursing, Chungnam National University, 55, Munhwa-ro Chung-gu, Daejon 301-747, Korea
Abstract: In the area of health education, an interactive game-based learning gains popularity with the development of computer technology. This study concentrated on developing game-based learning to enhance medication safety in an elderly population and testing its usability. This educational game included such medication-safety content as knowing the medication name, usage, side effects, interactions, and storage. Older adults were recruited for a pilot evaluation of the game's difficulty level, image sizes, and speed. The program was revised based on their feedback. The results in the pilot test suggested that the game's speed and texts' difficulty level need to be adjusted to the older adults' learning speeds to facilitate effective learning in older adults.
Keywords: usability testing; learning games; game-based learning; safe medication; health education; elderly; older adults; interactive game; educational games; medication safety; game speed; text difficulty; learning speed; healthcare management.
International Journal of Computational Vision and Robotics, 2016 Vol.6 No.3, pp.261 - 266
Received: 29 Jul 2014
Accepted: 03 Feb 2015
Published online: 27 Mar 2016 *