Usability test of game-based learning in safe-medication education for older adults
by Myonghwa Park
International Journal of Computational Vision and Robotics (IJCVR), Vol. 6, No. 3, 2016

Abstract: In the area of health education, an interactive game-based learning gains popularity with the development of computer technology. This study concentrated on developing game-based learning to enhance medication safety in an elderly population and testing its usability. This educational game included such medication-safety content as knowing the medication name, usage, side effects, interactions, and storage. Older adults were recruited for a pilot evaluation of the game's difficulty level, image sizes, and speed. The program was revised based on their feedback. The results in the pilot test suggested that the game's speed and texts' difficulty level need to be adjusted to the older adults' learning speeds to facilitate effective learning in older adults.

Online publication date: Wed, 29-Jun-2016

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