International Journal of Computational Vision and Robotics (IJCVR)

International Journal of Computational Vision and Robotics

2016 Vol.6 No.3

Special Issue on Recent Advances in Serious Games

Guest Editors: Professor Kyoungsu Oh and Professor Jae Moon Lee

Pages Title and author(s)
195-204Enhanced visual appearance, punch-style weight and physical characteristics based Leap Motion game
Chulhee Lee; Wonsun Lee; Seongdong Kim; Seongah Chin
DOI: 10.1504/IJCVR.2016.077350
205-213Automatic image resizing in android application development
Hae-Sun No; Kang-Ho Kim; Sung-Hyun Lee; Yong-Gyun Lim; Dae-Woong Rhee
DOI: 10.1504/IJCVR.2016.077351
214-222Online hand gesture recognition using enhanced $N recogniser based on a depth camera
Kisang Kim; Hyung-Il Choi
DOI: 10.1504/IJCVR.2016.077352
223-234An effective facial expression recognition approach for intelligent game systems
Nhan Thi Cao; An Hoa Ton-That; Hyung-Il Choi
DOI: 10.1504/IJCVR.2016.077353
235-243Analysis of serious games based on pedagogical features and proposal of civil defence training game
Gunju Ra; Junghwan Sung; Huibeom Yu; Hyeongyu Min
DOI: 10.1504/IJCVR.2016.077354
244-252Inventive problem-solving puzzle game design and development
Wee Hoe Tan; Nurul Fazmidar Mohd Noor; Yanzhen Wang
DOI: 10.1504/IJCVR.2016.077355
253-260Effects of money simulation application on persons with intellectual disabilities with money transaction difficulties
Eunjin Lee; Jungmin Kwon
DOI: 10.1504/IJCVR.2016.077360
261-266Usability test of game-based learning in safe-medication education for older adults
Myonghwa Park
DOI: 10.1504/IJCVR.2016.077357
267-275A study on the elements of game development using the content of the Nuri curriculum
Hyun-Joo Song; Yoon-Yim Lee; Jong-Yun Choi; Jun-Suk Lee; Dae-Woong Rhee
DOI: 10.1504/IJCVR.2016.077373
276-289Integrating serious games into the engineering curriculum - a game-based learning approach to power systems analysis
Sanjay Bahadoorsingh; Ronald Dyer; Chandrabhan Sharma
DOI: 10.1504/IJCVR.2016.077372
290-299A case study of learning assessment, flow, satisfaction and expressiveness of the music game: focused on elementary students' music appreciation learning
Seungie Park; Dae-Woong Rhee; Taesuk Kihl
DOI: 10.1504/IJCVR.2016.077375
300-308Reading comprehension by content-related audiovisual feedback in children's story application (app)
Tae-yeon Kim; Soon-hyung Yi
DOI: 10.1504/IJCVR.2016.077382
309-318Study of relationship between a session of video games with respect to the permanent time frames of gaming process
Jung Yeop Lee
DOI: 10.1504/IJCVR.2016.077392