Game-based learning approach to improve self-learning motivated students
by Mohammed Akour; Hiba Alsghaier; Samah Aldiabat
International Journal of Technology Enhanced Learning (IJTEL), Vol. 12, No. 2, 2020

Abstract: Some of the best educational apps have been created to serve as an additional resource for students participating in more structured education programs. Our project aims to provide self-motivated students with options for learning in gaming environment. The proposed application allow students to ask and answer questions, answering more and more questions will allow the student to get higher level and marked with some distinguished badges. The application aims to achieve six main attractive factors studied by conducting a survey distributed to 90 students to ensure that the mobile game learning enhance the educational skills for the students rather than the traditional teaching. Hence, we are studying student's college attitude as they represent a sample of Yarmouk University during Fall 2017/2018 semester. The results show that our developed application provides students with a friendly educational mobile application, provide an entertainment educational environment, provide rich database that contain diverse courses questions and answers and enhance students learning skills.

Online publication date: Thu, 02-Apr-2020

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