Forthcoming articles

 


International Journal of Learning Technology

 

These articles have been peer-reviewed and accepted for publication in IJLT, but are pending final changes, are not yet published and may not appear here in their final order of publication until they are assigned to issues. Therefore, the content conforms to our standards but the presentation (e.g. typesetting and proof-reading) is not necessarily up to the Inderscience standard. Additionally, titles, authors, abstracts and keywords may change before publication. Articles will not be published until the final proofs are validated by their authors.

 

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International Journal of Learning Technology (4 papers in press)

 

Regular Issues

 

  • Using pervasive games as learning tools in educational contexts: a systematic review   Order a copy of this article
    by Jeferson Arango-López, Cesar A. Collazos, Francisco Luis Gutiérrez Velas, Fernando Moreira 
    Abstract: Technology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-L
    Keywords: pervasive games; learning games; education; systematic review; mobile learning.

  • Maintaining Sofia - or how to reach the intended learning outcomes during a medical simulation training   Order a copy of this article
    by Song-ee Ahn, Sanna Rimpiläinen 
    Abstract: The study aims to understand what makes a &successful simulation&, one that follows the planned sequence of events embedded in the simulated scenario, thus producing the intended learning path and learning outcomes for the participating students. The study is based on observations of 15 full-scale simulation sessions of acute trauma handling during inter-professional training of medical and nursing students. The study shows that the briefing preceding the simulation frames the students& emergent actions during the scenario by demarcating &possibilities& and &impossibilities& for actions during the exercise. This in turn defines what actions are &appropriate& and &inappropriate& when the scenario is enacted. The simulation exercises are emergent and co-constituted by the diverse participating, socio-material actors. The extent to which this socio-material assemblage manages to produce and maintain the enactment of the patient during the simulation signifies the success or failure of the intended learning path of the exercise.
    Keywords: technology-enhanced simulation; simulation training; learning path; enactment; actor network theory.

  • Social annotation tools in higher education: a preliminary systematic review   Order a copy of this article
    by Hajar Ghadirian, Keyvan Salehi, Ahmad Fauzi Mohd Ayub 
    Abstract: This review discusses the evidences in using SA tools in higher education settings. Using a detailed inclusion/exclusion procedure, 71 studies were included. A large number of studies were centred on system design issues and the evaluation of designed tools within education and computer technology classes, with blended learning modality among undergraduates. Findings suggested there was a gradual increase in the frequency of SA-based publications, with Science Direct, Taylor & Francis, and IEEE as the three databases with the most SA publication experiences. Findings were mostly derived from quasi-experiments. Of the four major topics recognised, &system design and implementation issues& was categorised as the first topic, followed by &the effectiveness of SA tools on process-oriented measures&, &the effectiveness of SA tools on outcome-oriented measures&, and &the improvement of SA tools and learning design&. Process-oriented and outcome-oriented measures dominating the studies were quantity and quality of annotations and reading performance, respectively.
    Keywords: social annotation tools; annotation-based systems; higher education; anchored online discussions; blended learning; systematic review.

  • The hologram as a teaching medium for the acquisition of STEM contents   Order a copy of this article
    by L. Orcos, Á.A. Magreñán 
    Abstract: The aim of the work presented in this article is to assess whether the use of a hologram enhances the meaningful learning of cellular division contents. A pilot phase has been carried out with a sample of students of 4th course of high school education in the town of Logro
    Keywords: meaningful learning; cellular division; holographic tool; U of Mann-Whitney test.