Immersive physically interactive game studio for a ball throwing game
by Jinsuk Yang; Green Bang; Kyoungsu Oh; Ilju Ko
International Journal of Computational Vision and Robotics (IJCVR), Vol. 7, No. 3, 2017

Abstract: The majority of computer games are dominated by traditional input devices, such as the game pads or keyboards, but advancements are being implemented and developed in physically interactive games, following the release of various interactive devices. To date, interactive games have been developed with a focus on low prices, which lowers immersion. In order to propose new methods of raising game immersion by incorporating the intention and motion of the players into game-play, this paper introduces new input devices and a physically interactive game. In this game, the player throws a ball, the device detects the ball, and the processed data is then reproduced in the game. The proposed method raises the realism and immersion of the game to rouse interest and concentration, further maximising the spatial experience of the player.

Online publication date: Fri, 31-Mar-2017

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