Title: Immersive physically interactive game studio for a ball throwing game

Authors: Jinsuk Yang; Green Bang; Kyoungsu Oh; Ilju Ko

Addresses: Department of Media, Soongsil University, Seoul, Republic of Korea ' Department of Media, Soongsil University, Seoul, Republic of Korea ' Department of Media, Soongsil University, Seoul, Republic of Korea ' Department of Media, Soongsil University, Seoul, Republic of Korea

Abstract: The majority of computer games are dominated by traditional input devices, such as the game pads or keyboards, but advancements are being implemented and developed in physically interactive games, following the release of various interactive devices. To date, interactive games have been developed with a focus on low prices, which lowers immersion. In order to propose new methods of raising game immersion by incorporating the intention and motion of the players into game-play, this paper introduces new input devices and a physically interactive game. In this game, the player throws a ball, the device detects the ball, and the processed data is then reproduced in the game. The proposed method raises the realism and immersion of the game to rouse interest and concentration, further maximising the spatial experience of the player.

Keywords: physically interactive games; game studio; game input devices; infrared sensors; human pose recognition; ball-throwing games; game immersion; spatial experience.

DOI: 10.1504/IJCVR.2017.083446

International Journal of Computational Vision and Robotics, 2017 Vol.7 No.3, pp.302 - 313

Received: 30 Jul 2014
Accepted: 03 Feb 2015

Published online: 31 Mar 2017 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article