International Journal of Human Factors Modelling and Simulation
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International Journal of Human Factors Modelling and Simulation (2 papers in press)
Design and development of a game-engine based simulator specialized on ships evacuation by George Kougioumtzoglou, Anastasios Theodoropoulos, Georgios Lepouras Abstract: Modern ships have become larger in scale and function, and their complexity has increased considerably. This brings up many difficulties in evacuation and rescue when an emergency occurs. Therefore, effective evacuation and risk methods should be predicted and applied to design, safety training, and education. We have developed a Three-Dimensional Ship Evacuation Simulator (SES) facilitating the impersonation of evacuees by computer-controlled autonomous bots (agents) that perform risk assessment and continuously calculate route conditions, communicate with neighboring occupants, determine bottleneck points, and select the best evacuation routes. In this study, we introduce the simultaneous participation of human users and computer-controlled bots as evacuees in gamified multiplayer scenarios by the runtime spawning of 3D elements such as fire and smoke. SES is a game-engine based simulator with several benefits such as flexible technology and economic feasibility. We believe that realistic and valid results can be obtained by applying SES in evacuation simulation. Keywords: Lightweight Simulator; Passenger Ship; Evacuation Simulation; Evacuation Model; Crowd Simulation; Human-Computer Interaction; Virtual Engineering; Intelligent agent.
Estimation of body surface area coverage by garment items: different approaches using mesh base modelling by Gunther Paul Abstract: Digital Human Modelling can be applied to determine skin exposure to sun as a factor in modelling risk of skin cancer. To determine body area covered by clothing (BSAC), a variety of garment data must be overlaid with the human model. Two approaches, one based on creation of clothing using MakeHuman add-ons in Blender, and the other based on the import of data are exemplified. Results are compared with data from Zhang . We found that a scalable library of garment elements, assembled to typical apparel is a feasible way to model clothing. We conclude that valid BSAC could be determined. Keywords: Digital Human Modelling; DHM; Body surface area coverage by clothing; BSAC; skin cancer; MakeHuman.