Forthcoming Articles

International Journal of Human Factors Modelling and Simulation

International Journal of Human Factors Modelling and Simulation (IJHFMS)

Forthcoming articles have been peer-reviewed and accepted for publication but are pending final changes, are not yet published and may not appear here in their final order of publication until they are assigned to issues. Therefore, the content conforms to our standards but the presentation (e.g. typesetting and proof-reading) is not necessarily up to the Inderscience standard. Additionally, titles, authors, abstracts and keywords may change before publication. Articles will not be published until the final proofs are validated by their authors.

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International Journal of Human Factors Modelling and Simulation (One paper in press)

Regular Issues

  • Examining a digital human modelling tool with a gaming element   Order a copy of this article
    by Marie Schnell, Adam Palmquist, Jessica Lindblom, Ari Kolbeinsson, Juan Luiz Jiménez Sánchez, Lars Hanson 
    Abstract: In complex work contexts, such as digital human modelling, the implementation of gamification is a relatively immature field. This study examines how the use of gamification elements in digital human modelling software affects the motivation to use the software and how the use of gamification elements in digital human modelling supports user engagement in software. A prototype for one of the first gamified interfaces for digital human modelling software has been developed and evaluated by user experience experts and tested with end users in the automotive industry. The study indicates that motivation and engagement are supported by the gamification module. The gamification tool was perceived as supporting reward factors, namely that it felt worthwhile and rewarding; 7 participants out of 11 stated that they preferred IPS IMMA with a gamification module than without. The gamification integration was also considered a promising solution for onboarding new users.
    Keywords: gamification; digital human modelling; DHM; CAD; simulation; ergonomics; motivation; engagement; gameful design; user experience.
    DOI: 10.1504/IJHFMS.2026.10078684