Title: Effects of visual mapping placed game-based learning on students learning performance in defence-based courses

Authors: Aditya Khamparia; Babita Pandey

Addresses: Department of Computer Science and Engineering, Lovely Professional University, Jalandhar, Punjab, India ' Department of Computer Applications, Lovely Professional University, Jalandhar, Punjab, India

Abstract: Many recent studies have reported that improper integration of learning strategies with digital gaming scenarios, affect or might even worsen the effectiveness of digital computer games used for educational purposes when compared to the traditional or technology enabled instructional systems. In this study, a visual mapping game-based learning environment is developed to reduce student's anxiety and cognitive load, thereby enhancing their motivation level to learn a concept, overall personality to foster interpersonal skills and knowledge on life skills to encourage practical application of technology, in learning defence and military-based courses. The proposed approach efficacy has been evaluated by conducting an experiment on defence-based courses. On basis of experimental results, it is concluded that the gaming approach based on embedded visual map can significantly improve a student's composite grooming. Students who adopt the visual mapping approach can easily understand the usage of technology in educational systems as compared to those who employ traditional learning approach for the same.

Keywords: motivation; anxiety; personality; usefulness; e-learning; cognitive.

DOI: 10.1504/IJTEL.2017.084083

International Journal of Technology Enhanced Learning, 2017 Vol.9 No.1, pp.37 - 50

Available online: 02 May 2017 *

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