Title: Using Scratch and App Inventor for teaching introductory programming in secondary education. A case study

Authors: Stamatios Papadakis; Michail Kalogiannakis; Nicholas Zaranis; Vasileios Orfanakis

Addresses: Krousonas High School, Heraklion, Crete, Greece ' Department of Preschool Education, Faculty of Education, University of Crete, Crete, Greece ' Department of Preschool Education, Faculty of Education, University of Crete, Crete, Greece ' 1st Vocational School of Agios Nikolaos, Agios Nikolaos, Crete, Greece

Abstract: Paradoxically, as the role and significance of computing have increased in society and the economy, and coding is recognised as the fourth literacy, the number of students attending a programming course is in decline. In an attempt to increase interest in computer science (CS), there has been made much effort in developing tools and activities as preliminary learning materials in schools and universities. App Inventor and Scratch strive to engage the novice users by allowing them to write programs about things that connect with their interests in contrast to more conventional programming. In this paper, we focus on the use of these two block-based programming environments as tools to facilitate learning programming for novices. In our analysis, both novice programming environments (NPEs) seemed to be attractive platforms for introducing fundamental concepts in computer programming and both look appealing for majors and non-majors as well.

Keywords: novice programming environments; NPEs; Scratch; App Inventor for Android; AIA; introductory programming; secondary education; case study.

DOI: 10.1504/IJTEL.2016.082317

International Journal of Technology Enhanced Learning, 2016 Vol.8 No.3/4, pp.217 - 233

Received: 04 Feb 2016
Accepted: 23 Feb 2016

Published online: 18 Feb 2017 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article