Title: Enhanced visual appearance, punch-style weight and physical characteristics based Leap Motion game
Authors: Chulhee Lee; Wonsun Lee; Seongdong Kim; Seongah Chin
Addresses: Division of Multimedia, College of Engineering, Sungkyul University, Anyang, South Korea ' Division of Multimedia, College of Engineering, Sungkyul University, Anyang, South Korea ' Department of Game Media, Kaywon University of Art and Design, Uiwang, South Korea ' Division of Multimedia, College of Engineering, Sungkyul University, Anyang, South Korea
Abstract: The majority of existing gesture recognition games consist of gesture recognition and scoring, thus providing game content and interaction. This paper uses Leap Motion gesture recognition to present a game model that reflects gesture-dependent impact levels and the physical characteristics of players. A game was implemented in which gestures are recognised through the Leap Motion that accompanies a player's gesture by providing a gesture-specific weight, thereby considering the player's physical characteristics. Leap Motion is used as the interface with which to implement a natural punch-style for gesture generation and to stimulate a player's interest and immersion experience.
Keywords: Leap Motion controller; gesture recognition; game modelling; virtual reality; visual appearance; punch style; gesture-dependent impact levels; player physical characteristics; gesture generation; immersion experience.
International Journal of Computational Vision and Robotics, 2016 Vol.6 No.3, pp.195 - 204
Received: 26 Oct 2014
Accepted: 19 Dec 2014
Published online: 27 Mar 2016 *