Title: A gaming approach to behavioural rehabilitation: concept exploration

Authors: M. Fraiwan; L. Barqawi; G. Haddad; D. Tawalbeh; M. Al-Zamil

Addresses: Department of Computer Engineering, Jordan University of Science and Technology, P.O. Box 3030, Irbid 22110, Jordan ' Department of Computer Engineering, Jordan University of Science and Technology, P.O. Box 3030, Irbid 22110, Jordan ' Department of Computer Engineering, Jordan University of Science and Technology, P.O. Box 3030, Irbid 22110, Jordan ' Department of Computer Engineering, Jordan University of Science and Technology, P.O. Box 3030, Irbid 22110, Jordan ' Department of Computer Engineering, Jordan University of Science and Technology, P.O. Box 3030, Irbid 22110, Jordan

Abstract: The awareness of behavioural disabilities like autism has increased dramatically in the past few years, revealing staggering numbers of affected individuals, mainly children. The pervasiveness of mobile and gaming technologies presents an excellent opportunity to educate children with behavioural difficulties. In this paper, gaming technology was used to present real-life scenarios to children, helping them to behave under those circumstances. Various scenes unconsciously train the children to act in the right manner, which aids their logic, behaviour, and self-confidence. The synergy of advanced fun 2D gaming and animation, attractive graphics, and professional therapy guidance provides an effective and strong learning experience.

Keywords: computer games; behavioural disability; autism; ABI; acquired brain injury; ADHD; attention deficit hyper activity disorder; ADD; attention deficit disorder; Androids; gaming technology; behavioural rehabilitation; children; animation; attractive graphics; professional therapy guidance; learning experience.

DOI: 10.1504/IJCAT.2015.069337

International Journal of Computer Applications in Technology, 2015 Vol.51 No.3, pp.226 - 234

Received: 08 May 2021
Accepted: 12 May 2021

Published online: 11 May 2015 *

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