Title: Simple shooting game engine in Python

Authors: Junyoung Heo; Seukwon Kang

Addresses: Department of Computer Engineering, Hansung University, Seoul, South Korea ' 567, Songpa-daero, Songpa-gu, Seoul, South Korea

Abstract: Game developing requires a lot of specialist such as programmers, planners, designers, sound engineers, service operators, and so on. The role of the programmer is to program a game to get full performance by taking full advantage of a given hardware. Game authoring tools make game programming easy. But, the game produced by the authoring tools is very limited. In this paper, we propose an easy-to-learn game programming engine written in Python programming language. Anyone can program a shooting game easily using the proposed engine, wxgame2. It was made in accordance to the philosophy of Python programming language. The engine provides a basic shooting game framework, which shows the necessary programming skills and the way of programming a shooting game in Python. Python makes the framework and samples easy to understand. Even non-experts easily will be able to learn the game programming.

Keywords: game programming; Python programming language; authoring tools; shooting games; gaming.

DOI: 10.1504/IJCVR.2015.068801

International Journal of Computational Vision and Robotics, 2015 Vol.5 No.2, pp.130 - 137

Received: 28 Jul 2014
Accepted: 20 Sep 2014

Published online: 13 Apr 2015 *

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