Title: Analysing players' performance in serious games

Authors: Elisabetta Parodi; Michael A. Bedek; Paul Seitlinger; Mauro Vannucci; Charlene Jennett; Martin Ruskov; Jose Maestre Celdran

Addresses: Lattanzio Learning S.P.A., piazza della Vittoria 11A/10, Genova 16121, Italy ' Knowledge Technologies Institute, Graz University of Technology, Graz, Inffeldgasse 13/VI, 8010, Austria ' Knowledge Technologies Institute, Graz University of Technology, Graz, Inffeldgasse 13/VI, 8010, Austria ' eXact learning solutions srl., piazza della Vittoria 11A/10, Genova 16121, Italy ' UCL Interaction Centre, University College London, Gower Street, London WC1E 6BT, UK ' UCL Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK ' UCL Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK

Abstract: Serious games are recognised as one of the most promising innovative learning technologies in the short-medium term. Even if the empowerment of learning they provide is widely recognised, there are few means to trace and measure learners' performance during game sessions. This paper describes a Competence Performance Analyser (CPA) tool that keeps trace of the players' activity in the shape of events in the game and, based on these activities, assesses related performance with respect to a predefined set of competences.

Keywords: performance evaluation; serious games; e-learning; competences; behavioural indicators; technology enhanced learning; player performance; educational games; electronic learning; online learning.

DOI: 10.1504/IJTEL.2014.068363

International Journal of Technology Enhanced Learning, 2014 Vol.6 No.3, pp.237 - 248

Available online: 27 Mar 2015 *

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