Title: Learning effects of RFID-based game-guided learning in libraries

Authors: Hong-Ren Chen; Jian-Wun Huang

Addresses: Department of Digital Content and Technology, National Taichung University of Education, 140, Min-Shen Rd., Taichung 403, Taiwan ' Department of Digital Content and Technology, National Taichung University of Education, 140, Min-Shen Rd., Taichung 403, Taiwan

Abstract: Because of the increasing coverage of wireless networks and the continuing increase in mobile-device capability, e-learning is able to combine mobile computing with context awareness to provide immediate learning feedback. This study describes an RFID-based game-guided learning system using RFID context awareness and a game-based learning strategy. The results indicate that the experimental group that received RFID-based game-guided learning learned significantly better than the control group that received traditional lecture-based instruction. This study expands game learning to libraries and suggests another type of teaching that instructors can use to enhance their students' learning achievements.

Keywords: game based learning; learning achievement; location-aware technology; mobile communications; RFID; radio frequency identification; wireless networks; context awareness; games; e-learning; online learning; electronic learning; mobile learning; m-learning.

DOI: 10.1504/IJMC.2012.048135

International Journal of Mobile Communications, 2012 Vol.10 No.4, pp.351 - 365

Published online: 23 Jul 2012 *

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