Learning effects of RFID-based game-guided learning in libraries
by Hong-Ren Chen; Jian-Wun Huang
International Journal of Mobile Communications (IJMC), Vol. 10, No. 4, 2012

Abstract: Because of the increasing coverage of wireless networks and the continuing increase in mobile-device capability, e-learning is able to combine mobile computing with context awareness to provide immediate learning feedback. This study describes an RFID-based game-guided learning system using RFID context awareness and a game-based learning strategy. The results indicate that the experimental group that received RFID-based game-guided learning learned significantly better than the control group that received traditional lecture-based instruction. This study expands game learning to libraries and suggests another type of teaching that instructors can use to enhance their students' learning achievements.

Online publication date: Mon, 23-Jul-2012

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