Authors: Yi-Hsing Chang; Bei-Sien Lin
Addresses: Department of Information Management, Southern Taiwan University, No. 1, Nantai St., Yongkang Dist., Tainan City 710, Taiwan. ' Department of Information Management, Southern Taiwan University, No. 1, Nantai St., Yongkang Dist., Tainan City 710, Taiwan
Abstract: This study incorporates the strategies of inquiry and games to achieve ubiquitous learning on mobile devices equipped with an Radio Frequency Identification (RFID) reader. From the infrastructure aspect, communication and cooperative learning are supported by mobile technology, GPS and GIS. From a learners' viewpoint, the game-based inquiry learning theory is used to design the guiding activities. Finally, from the aspect of learning resources, interactive learning objects are designed to enhance motivation and interest in learning. Assessing the performance of the proposed system, a questionnaire analysis is conducted. Findings show that the research scale is highly reliable and that all assumptions made are valid.
Keywords: mobile communications; ubiquitous learning; game-based learning; inquiry-based learning; RFID; radio frequency identification; mobile devices; GPS; global positioning systems; GIS; geographic information systems; learning resources; interactive learning objects; games.
International Journal of Mobile Communications, 2012 Vol.10 No.2, pp.190 - 212
Published online: 15 Feb 2012 *Full-text access for editors Access for subscribers Purchase this article Comment on this article