A ubiquitous system supporting game-based inquiry learning
by Yi-Hsing Chang; Bei-Sien Lin
International Journal of Mobile Communications (IJMC), Vol. 10, No. 2, 2012

Abstract: This study incorporates the strategies of inquiry and games to achieve ubiquitous learning on mobile devices equipped with an Radio Frequency Identification (RFID) reader. From the infrastructure aspect, communication and cooperative learning are supported by mobile technology, GPS and GIS. From a learners' viewpoint, the game-based inquiry learning theory is used to design the guiding activities. Finally, from the aspect of learning resources, interactive learning objects are designed to enhance motivation and interest in learning. Assessing the performance of the proposed system, a questionnaire analysis is conducted. Findings show that the research scale is highly reliable and that all assumptions made are valid.

Online publication date: Wed, 29-Feb-2012

The full text of this article is only available to individual subscribers or to users at subscribing institutions.

 
Existing subscribers:
Go to Inderscience Online Journals to access the Full Text of this article.

Pay per view:
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.

Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Mobile Communications (IJMC):
Login with your Inderscience username and password:

    Username:        Password:         

Forgotten your password?


Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.

If you still need assistance, please email subs@inderscience.com