Authors: Oren Zuckerman
Addresses: Sammy Ofer School of Communications, The Interdisciplinary Center Herzliya, P.O. Box 167, Herzliya 46150, Israel
Abstract: Designers of interactive toys face many challenges when integrating digital technologies into the educational manipulatives they design. Drawing on the distinctive approaches of Friedrich Froebel and Maria Montessori – philosophers of education and pioneering toy designers – this paper proposes to qualify and distinguish between their unique design principles as manifested in traditional as well as digital learning objects and educational manipulatives. Application of these core design principles will enable modern day toy designers, particularly those operating in the interactive domain, to meet their educational objectives and maximise the learning potential in children|s interactive learning experiences.
Keywords: design guidelines; toy design; digital manipulatives; educational technology; interactive learning experiences; education; play; tangible interfaces; interactive learning; Friedrich Froebel; Maria Montessori; interaction design; interactive toys; digital objects; learning objects.
International Journal of Arts and Technology, 2010 Vol.3 No.1, pp.124 - 135
Published online: 18 Dec 2009 *Full-text access for editors Access for subscribers Purchase this article Comment on this article