Title: Immersive virtual reality art generation via neural style transfer
Authors: Wei Pu
Addresses: School of Digital Arts, Luzhou Vocational and Technical College, Luzhou, 646000, China
Abstract: Stylised imagery in VR must meet comfort budgets while remaining legible. To address this challenge, a real-time pipeline is presented. First, a feed-forward multi-style engine applies post-lighting stylisation while head-locked interface layers are excluded. Then, temporal and binocular stabilisers curb flicker and rivalry. Finally, a render contract with GPU-resident textures, mixed precision, and deterministic fallback keeps latency under control. Experiments on three scenes sustain 75 FPS, about 15 ms per frame, and motion to photon of 19-23 ms on an RTX-class device; a fast baseline reaches 52 FPS at 22 ms and an iterative one 6 FPS at 140 ms. Image fidelity remains high, temporal flicker drops by roughly 31%, and stereo divergence falls to 0.012 with ninety-fifth percentile frame time near 17 ms.
Keywords: neural style transfer; NST; immersive virtual reality; real-time rendering; temporal consistency.
DOI: 10.1504/IJRIS.2026.152188
International Journal of Reasoning-based Intelligent Systems, 2026 Vol.18 No.9, pp.13 - 24
Received: 01 Nov 2025
Accepted: 13 Dec 2025
Published online: 10 Mar 2026 *


