Title: Implementation of educational gamification in blended learning environment: experiments of field from multi-trial in medical sciences groups

Authors: Mohsen Keshavarz; Leili Mosalanejad

Addresses: Department of E-Learning in Medical Sciences, School of Paramedical Sciences, Torbat Heydariyeh University of Medical Sciences, Torbat Heydariyeh, Iran ' Department of Medical Education, Virtual Center, Jahrom University of Medical Sciences, Jahrom, Iran

Abstract: Using educational games is one of the fun and effective teaching methods. The purpose of this research is to design and implement an educational gamification program in the form of blended learning models and also, evaluate it in students' learning environments and accept it from students' points of view in multi-trial groups. This research is semi-experimental in multiple groups and disciplines. The educational game was designed with the topic of addiction and was implemented in the form of blended learning models, in three groups for four years between 2019-2022. The results showed that after educational intervention, the mean score of most of the items was higher than the total average. In addition, studying and understanding concepts, supporting students in exams, creating motivation in learning, and success in lessons had the greatest impact on students' learning. The results of game acceptance in educational games were higher than average in all dimensions.

Keywords: active learning; game-based learning; medical science education; blended learning.

DOI: 10.1504/IJLT.2025.145211

International Journal of Learning Technology, 2025 Vol.20 No.1, pp.24 - 44

Received: 17 Jun 2023
Accepted: 24 Oct 2023

Published online: 26 Mar 2025 *

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