Title: Effects of a mobile game on students' learning achievements and motivations in a clinical chemistry course: learning style differences

Authors: Natinan Bunyakul; Nuwee Wiwatwattana; Patcharin Panjaburee

Addresses: Department of Clinical Chemistry, Faculty of Medical Technology, Mahidol University, Salaya, Nakorn Pathom, Thailand ' Department of Computer Science, Faculty of Science, Srinakharinwirot University, Bangkok, Thailand ' Faculty of Education, Khon Kaen University, Khon Kaen, Thailand

Abstract: Clinical chemistry has become an essential topic for medical technologist students to perform an authentic clinical laboratory. Therefore, it has been suggested to situate students to experience various clinical chemistry situations. Recently, it has been a common recognition that educational games can motivate students' learning and help them acquire knowledge by participating in gaming scenarios. Since there are only a few digital games in clinical chemistry, this study proposes a mobile game to simulate students in a clinical chemistry laboratory and implement the game with 155 university students on the clinical chemistry course. The results revealed that the mobile game could trigger knowledge acquisition and enable students to analyse internal quality control data, leading to less anxiety for performing clinical chemistry assessments. Moreover, the impacts of the mobile game on the learning achievements and motivations of the students with different learning styles were investigated and found that visual and verbal learning styles yielded positive results during participating in the mobile game.

Keywords: medical education; higher education; mobile learning; ubiquitous learning; computer simulation; learning styles.

DOI: 10.1504/IJMLO.2022.121886

International Journal of Mobile Learning and Organisation, 2022 Vol.16 No.2, pp.221 - 244

Received: 16 Nov 2020
Accepted: 07 Jun 2021

Published online: 07 Apr 2022 *

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