Title: Augmented reality in history education: an immersive storytelling of American colonisation period in the Philippines

Authors: Manuel B. Garcia

Addresses: FEU Institute of Technology, Manila, Philippines

Abstract: History education ordinarily faces a relativist slant, if not by the monotonous nature of the course. Hence, educators are continuously in pursuit for a better teaching strategy to keep the class interesting. The main goal of this study was to 'bring history to life' through a mobile application powered by augmented reality that can provide an immersive storytelling experience on the American colonisation period in the Philippines. Outlined as a second quarter lesson in K to 12 Basic Education Curriculum for Social Studies by the Department of Education, the historic augmented reality application (HARA) depicts the: 1) Battle of Manila Bay; 2) Mock Battle of Manila; 3) First Shot in Philippine-American War. Through a participatory approach, co-designers evaluated HARA in terms of pedagogical value (knowledge acquisition, acceptability, motivation, and attitude), and quality standards (effectiveness, satisfaction, and efficiency) through a usability inspection method. The iterative nature of the project development via a co-design approach with end users revealed early bugs, shortcomings, and possible improvements on the app. The rest is history!

Keywords: augmented reality; mobile AR; Philippine history; basic education; social studies; Philippines.

DOI: 10.1504/IJLT.2020.112170

International Journal of Learning Technology, 2020 Vol.15 No.3, pp.234 - 254

Published online: 04 Jan 2021 *

Full-text access for editors Full-text access for subscribers Purchase this article Comment on this article