Title: Implementation of mobile game-transformed lecture-based approach to promoting C programming language learning

Authors: Kannika Daungcharone; Patcharin Panjaburee; Krittawaya Thongkoo

Addresses: Institute for Innovative Learning, Mahidol University, Nakorn Pathom 73170, Thailand ' Institute for Innovative Learning, Mahidol University, Nakorn Pathom 73170, Thailand ' College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand

Abstract: Many studies have utilised the potential of mobile games to promote students' learning performance, while few have transformed compiler working steps into mobile games. In this paper, the researchers developed a mobile game by simulating the C compiler working steps with daily life situations. Afterward, the researchers applied a lecture-based learning approach to implementing the game in a Thai university C programming language course. The group implemented a mobile game-transformed lecture-based approach by comparing it to conventional lecture-based approach and mobile game approach. The findings of this study support the notion that students can better achieve the C programming language concept through a mobile game, especially when integrated with the process of lecture-based approach. The findings of this study also highlight the mobile game-transformed lecture-based approach support the students'motivation to learn the C programming language.

Keywords: mobile game-based learning; teaching and learning strategies; active learning; lecture-based learning; C programming language.

DOI: 10.1504/IJMLO.2020.106168

International Journal of Mobile Learning and Organisation, 2020 Vol.14 No.2, pp.236 - 254

Received: 18 Dec 2018
Accepted: 28 Apr 2019

Published online: 01 Apr 2020 *

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