Forthcoming articles

 


International Journal of Arts and Technology

 

These articles have been peer-reviewed and accepted for publication in IJART, but are pending final changes, are not yet published and may not appear here in their final order of publication until they are assigned to issues. Therefore, the content conforms to our standards but the presentation (e.g. typesetting and proof-reading) is not necessarily up to the Inderscience standard. Additionally, titles, authors, abstracts and keywords may change before publication. Articles will not be published until the final proofs are validated by their authors.

 

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International Journal of Arts and Technology (3 papers in press)

 

Regular Issues

 

  • Quantitative analysis of the puppet shapes in Ngayogyakarta Wayang Kulit   Order a copy of this article
    by Gea Oswah Fatah Parikesit 
    Abstract: In order to better understand and safeguard Wayang Kulit, the UNESCO-listed art of shadow theatre originated from Indonesia, a comprehensive research is necessary. In this paper we demonstrate that quantitative digital image analysis is very useful to investigate the puppet shapes in Ngayogyakarta Wayang Kulit. We found that various pairs of physical variables can be used to analyze the puppet shapes: the puppet level of details, the puppet surface area, the puppet perimeter length, and the puppet height. Our results demonstrate that we can classify the different types of puppet characters using the puppet shapes. Moreover, we can also identify which ratio of variables is kept generally constant. Our method can be generally extended to other types of puppet theatres.
    Keywords: Wayang Kulit; puppet shapes; quantitative image analysis.

  • Towards a Unique Artistic Constitution of Light: An Aesthetic Investigation of Laser Sciences.   Order a copy of this article
    by Diaa Ahmedien 
    Abstract: This article assumed a communicative model and an informative model as two interpretative approaches to classify laser artworks. Hence, it attempted to determine how some artists struggled to build a unique constitution of laser light usage in their own revolutionary artworks and how they managed to conceptualize the scientific aspects behind the laser light and, therefore, emphasized laser art as an independent artistic trend in sciences of visual arts and as a form of advanced light arts in contemporary visual arts. By classifying the use of laser light in the arts qualitatively and quantitatively, this study tried to elucidate how scientific developments in the physics of laser light have seriously affected the essence of the contemporary aesthetics, in which a non-traditional aspect of the relationship between art, sciences, and technology can be embodied. In addition, how can the physics of laser light contribute to a fundamentally change in the concept of light as an artistic material and medium in todays art?
    Keywords: Laser Art; Holographic Art; contemporary aesthetics; sciences of visual arts; technological art.

  • Live Streaming Performing Arts within a Social Virtual Environment   Order a copy of this article
    by Matthew Hudson 
    Abstract: This paper aims to explore the experience of live performing arts, why they are so enduringly popular, and yet why they have not become widespread as online live streaming video content. This paper explores this issue by first providing a literature review which compares the social experience of live performing arts to new forms of live online entertainment. The implementation of a proof-of-concept system for live streaming performing arts into a social virtual environment is then introduced. This paper concludes that social virtual environments have the potential to provide a greater degree of social awareness within a virtual audience. However these environments still struggle to transmit the full extent of a live experience due to current limitations in the technology. Finally the paper discusses directions for future research.
    Keywords: Audience; Live Streaming; Virtual Reality; Online Communities; Performing Arts; Live Events; Social Virtual Environments.