International Journal of Arts and Technology (15 papers in press)
The relation between the depth of field and the visual fatigue caused by stereoscopic Wayang Kulit shadow images
by Nurul Hasanah, Gea Parikesit, Indraswari Kusumaningtyas
Abstract: Along with the development of visual technology, Wayang Kulit can be displayed stereoscopically using two light sources which are equipped by red and cyan filters, a flat screen, the puppet, and a pair of 3D glasses. While viewing the stereoscopic shadow image, the viewers eyes will converge at a point to get a single image and the lenses accommodate to get a clear image. The position of the stereoscopic shadow image which is not located on the screen may lead to visual fatigue. By performing the mathematical analysis using geometrical optics, it can be concluded that both the depth of field range and the position of the stereoscopic shadow image depend on the position of the viewer relative to the screen. In order to avoid the visual fatigue, the viewers should carefully choose the position, which is far enough to avoid the visual fatigue, but close enough to maintain the stereoscopic effect.
Keywords: Wayang Kulit; stereoscopic shadow image; 3D display technology; visual fatigue; depth of field.
The Impact of Colour and Light on Children with Autism in Interior Spaces from an Architectural Point of View
by Sardar Shareef, Guita Farivarsadri
Abstract: The primary aim of this study is to investigate the role of interior design colour and light on the perception of children with autism and to indicate the most preferred colours and lights for an interior environment. Related documents were reviewed from studies in journals, books, internet sources etc., also observable data collation was done in a local special learning school in the city of Famagusta; Northern Cyprus called Ozel Egitmi Merkezi. The learning centre cares and treats children with autism. Finally, during our study, a comparison between literature review outcomes and our results from the field of actual study was done. We also endeavoured to prepare a checklist as a guiding light for architects and interior designers to help them learn how to design living spaces for people who have autism.
Keywords: autism; autism sensory; architecture; light; colour.
A Movie Customer Satisfaction Index Model Based On Structural Equation Model
by Yan Wang, Jianping Chai, Mimi Zhang
Abstract: The success of a movie highly relies on customers word-of-mouth (WOM) and satisfaction. WOM information on the internet media platform is good resource for customer satisfaction measurement. Impact factors of customer satisfaction of the movie are identified in this paper after the thorough literature review. Furthermore, a M-CSI model is proposed based on these impact factors using structural equation model as an index of movie customer satisfaction. And the satisfaction index is built with the proposed model using the online WOM data of 282 movies released in 2014 on Mtime. This paper verifies that movies publicity effort and user expectation has a direct impact on its customer satisfaction and loyalty. Finally, the model gives a user satisfaction score to every movie according to different weights.
Keywords: Movie; Customer Satisfaction; Structural Equation Model; Word-of-mouth.
Reversible Data hiding in Encrypted Images with Public Key Cryptography: A review of its benefits and open issues
by Lizhi Xiong, Danping Dong
Abstract: Reversible data hiding is a new research direction of data hiding technology. In particular with the adoption of cloud services, reversible data hiding in encrypted images is a well-known notion of achieving privacy protection in the cloud environment. According to the encryption method, it can be classified into symmetric encryption and asymmetric encryption. Compared with symmetric encryption, asymmetric encryption system allows homomorphic addition and homomorphic multiplication to be performed in the ciphertext domain, which makes the information hiding process more secure and the content is more effectively protected. However, there are some problems in existing schemes. The aim of this paper is to analysis recent issues regarding reversible data hiding in encrypted images with public key cryptography, and offer valuable solutions to the aforementioned issues, including feasible theoretical basis. Finally, focused on the technology needs and difficulties, several future directions in this field are proposed.
Keywords: reversible data hiding; public key cryptography; Homomorphic encryption.
Affective images of the Top Rails in China Traditional Rosewood Chairs
by M.I.N. REN, W.E.I. HE
Abstract: In order to adapt to the developing personalized customization market, product designs should consider the changed affective images of products in the current customer mind. Kansei engineering is an effective method to analysis and set up affective images of products. Rosewood furniture is the typical representative of China traditional culture. But with the change of time, its affective images in peoples mind have changed, and so its affective word space and images is a valuable research subject for modern furniture designers. Taking the top rails in china traditional rosewood chairs as the research subject, this paper set up the affective word semantic space of the top rails using Questionnaire survey, Semantic differential method, and principal component analysis method, studied their affective word semantic images, and tried to apply these traditional design elements in modern chair design according to their different affective images.
Keywords: rosewood furniture; Kansei engineering; clustering; principal component analysis.
sonicLamination From a Concept to Artistic Binding of Visual and Sound Domains By Using Advanced Technolog
by Denis Trcek, Gasper Trcek
Abstract: Layers can be considered as powerful mental concept with proven suitability in numerous areas ranging from fine arts to engineering. To further expand their potential and apply it to computers based art, the sonicLamination method is presented here. The method builds upon computer based (programmatic) transformations that take into account various enriching perspectives, e.g. physiological laws of human perception. By doing so it achieves higher levels of semantic relationships when binding visual and sound domains. Put another way, sonicLamination is not just about a new kind of conceptual art, but about exploring new venues in arts through technology. Therefore this paper presents how sonicLamination can be used to exceed its conceptual roots and to lead to new ways of artistic deployment ranging from enhancing humans sensations to artificially generated soundscapes. No wonder - the core principles of sonicLamination can be naturally extended to provide means for a plethora of artistic approaches when technologically transforming visual inputs into their sonic representations.
Keywords: concepts; layering and lamination; digital technology and fine art; visual and audio transformations; semantic enrichment; interactive digital creations.
Are ICT good partners for the development of creativity? a systematic review of literature
by Ludwig Markbent Angarita, Andres Chiappe
Abstract: Creativity is considered one of the key skills of the 21st century. Likewise, Information and Communication Technologies are identified as a permanently present mediation in current education, which faces the challenge of developing creative thinking in children and young people who will live and perform in a highly globalized, interconnected, changing and uncertain social and cultural context. To deepen into the relationship between the educational use of ICT and the development of creativity, a systematic literature review was carried out on 100 published studies with this subject. rnThe results highlight on the one hand, the coexistence of three different conceptualizations on creativity and on the other hand, the identification of both contributions and barriers of ICT to the development of creative thinking that have more to do with cultural, attitudinal and organizational issues about their educational use than with the very nature of ICT.
Keywords: Information and Communication Technologies; development of creativity; ICT and creativity; systematic review of literature; 21st century skills; educational use of ICT; 21st century education; barriers and contributions of ICT to the creativity; creativity as innovation; creativity as social behaviour.
Situational perceived Competence and Choice when using Digital Technology in an Inquiry-based Learning Setting in Arts and Crafts
by Manuela Heindl
Abstract: Although there is evidence of an improvement in pupils learning achievements in inquiry-based learning sessions compared to traditional lessons, the influence of technology, especially in primary schools, has not yet been analysed yet. The question is, whether inquiry-based learning with digital technology leads to better outcomes, which will be indirectly measured through the final product and the pupils perceived and choice. The latter is part of the intrinsic motivation, which can also improve pupils scores according to Deci and Ryan. The treatment group used digital technology to solve a scientific architectural problem in the creative subject arts and crafts and the control group used worksheets instead. The pupils were given the standardised Intrinsic motivation inventory questionnaire by Deci and Ryan. The Whitney-Mann U-test concluded that the treatment group felt more competent (U
Keywords: inquiry-based learning; arts; primary school; motivation.
Special Issue on: Technologies Applied in Arts
How to See Art through the Eyes of an Avatar: Cao Feis Progression to Online Immersion
by Morgan Skinner
Abstract: Between 2004 and 2011, artist Cao Fei constructed an art based theoretical framework that serves as a foyer into discussing online immersive environments. Spurred on by the colloquially reductive definitions of online worlds, and the lack of theoretical framework surrounding the experience of art through an avatar, this article aims to create a linguistic and theoretical framework for understanding these worlds and intersections. The following article divides the framework into three stages that subsequently become the three sections of this study: The World of Fantasy, The World in Flux, and The World as Informational. In these three stages, Cao Fei utilizes the theme of cosplay and its associated fantasy to uncover its function in determinant and material space, online immersive space, and a hybrid of both spaces. The selected works by Cao Fei show important relationships between the body, technology, and environments. Through Cao Feis artistic practice, this paper makes a case for the significance of online immersive spaces as a technological evolution and shows the possibilities for creating meaning within.
Keywords: fantasy; cosplay; technology; homo technologicus; biomediated body; online immersive spaces; flux; avatar; avatar spaces; technological mirror stage.
Hindi Word Correction using Micro-Parsing
by Kapil Kumar Kushwah, Brijendra Kumar Joshi
Abstract: Hindi has become very popular on Internet in recent times. The Hindi literature like stories, poems etc are attracting people world-wide. Though lot of work has been done to computerize Hindi, but still there are few areas no one has attempted so far, word analysis is one of them. To analyze any language, one is required to possess proper knowledge of symbols and grammar rules of the language. A word is one of the basic meaningful entities and hence correctness of it is of utmost importance in the parlance of Natural Language Processing (NLP). For Hindi word analysis, Micro-Parsing algorithm has already been developed. This algorithm only detects an illegal Hindi word. In this paper we present an algorithm that is based on Micro-Parsing and is capable of correcting an illegal Hindi word along with suggestion for possible correct substitution(s). This will definitely encourage and help people write correct Hindi on Internet and otherwise too.
Keywords: Hindi; Parsing; Micro-Parsing; NLP; Word Correction.
Developing new robust motion templates of Martial Art techniques using R-GDL approach: A case study of SSCM
by Wan Mohd Rizhan Wan Idris, Ahmad Rafi, Azman Bidin, Azrul Amri Jamal
Abstract: Martial art (MA) is considered a conserved heritage primarily because it may promote certain level of identities and cultures. With the advancement of technology, motion capture (MoCap) has become widely used in MA to capture and evaluate human performance. However, the methods to create the motion templates of MA techniques from scratch are rarely exposed due to there is no complete framework of evaluation system suggested for MA. This paper presents in detailed on how to create the motion templates for MA techniques using framework of extrinsic feedback-based evaluation system generally and R-GDL approach specifically. To create more robust motion templates, GDL approach has been used in the validation tests. SSCM becomes the case study in this research. The main contribution in this paper is the introduction of new datasets of motion templates for SSCM techniques produced using the proposed approach. Evaluation of students/trainees performance will be done using the introduced datasets for future works. The datasets are believed to promise the authenticity and originality of the MAs techniques and at the same time to preserve this kind of valuable cultural heritage.
Keywords: Martial art; Seni Silat Cekak Malaysia; Motion template; Motion capture; Motion recognition; Gesture description language; Reverse-Gesture description language.
Dictionary Learning Based Classification of Ink Strokes in Vincent van Goghs Drawings
by Rosaleena Mohanty, William Sethares, Teio Meedendorp, Louis Van Tilborgh
Abstract: Discriminative dictionary learning techniques are applied in an art historical context with the goal of automatic classification of an ink sketch based on the type of stroke. Two kinds of KSVD-based multi-class classification are tested on van Goghs drawings. First is a classical dictionary method where atoms are learned from pixels directly. A second feature-based dictionary method is introduced where atoms are learned based on features characterizing collections of individual strokes. Results indicate that feature-based method provides better classification while incurring significantly less computational expense than the classical method. A multi-level feature-based method extends K-SVD for larger images. Such an automated classification would provide a new resource for scholars of van Gogh and students learning the art of drawing, be useful in automated photograph to computer drawing translation and point towards the more difficult problem of identifying painted brush strokes. Algorithms and data are provided to encourage modifications and extensions.
Keywords: Image Processing; Dictionary Learning; K-SVD; Multiclass Classification; van Gogh; Drawings; Ink Strokes.
Design of Intensive Self-Suction Multi-Purpose Household Ironing Table: Based on Kansei Engineering
by Xin Chen, Wei Zhen Wang
Abstract: In view of the development trend of small-sized house type and space conflicts with excessive volume of professional ironing equipment, this study intends to develop the multi-function expansion of household ironing table and feasibility of spatial intensification based on the intensive concept. Combining with the kansei evaluation, this study discusses on how to transform household model to deeper vertical compound. In terms of technical means, it cleverly integrates the axial fan, PTC heating plate and other ironing products into household products, in order to realize the self-suction, drying, setting and other functions. In terms of design methods, it generates the prototype of multi-purpose household ironing board through a two-step experiment. Comparing the prototype with other household ironing tools, it not only realizes the preliminary conception of function expansion and spatial intensification but also improve the composite utilization value of raw materials and accessories. Overall, it has provided practical reference for green innovation concept.
Keywords: Intensive; Household Ironing Table; Kansei Engineering; Energy Efficiency.
FRAMEWORK FOR RANKING THE CLOUD SERVICE PROVIDERS OF FEDERATED CLOUD ARCHITECTURE USING PROBABILITY RANKING METHODOLOGY.
by ARUNA Loganathan
Abstract: To select the best cloud provider in federated cloud architecture. It is also aimed to resolve various problems faced by the user and providers in cloud environment. The proposed innovation method shortlists the cloud service provider based on the Quality of Service (QoS) and SLA parameters. It can be used to select the best possible service provider using Service Measure Index (SMI). These SMI parameters are designed and implemented by Cloud Service Measurement Index Consortium (CSMIC). In this paper, a unique provider discovery algorithm and New Classical Probability Ranking Principle Technique(NCPRPT) is model is proposed in the modified federated architecture and then the performance is evaluated. Users can select the optimum cloud provider according to the required levels of services is very difficult and time consuming. This federated architecture can be used to the new ranking mechanism for ranking the providers using classical probability ranking on the basis of the SMI parameters. All the shortlisted providers are examined and then ranking is done on the basis of the present and past values of SMI.
Keywords: Federated architecture; Cloud ranking; SLA parameters; Broker manager and Service Provider.
The Themes of Metalworking in the Saljuqid period vis-
by Habib Shahbazi Shiran, Samad Parvin, Maryam Mastalizadeh
Abstract: The Saljuqs were originally nomadic tribes and nomadic Turkmen from Kyrgyz regions of Central Asia. In the early eleventh century, the Saljuqs began their reign by seizing a major part of Transoxiana. The Saljuqid is one of the most important eras in Islamic-Iranian civilization in which different fine arts reached an unprecedented apogee of flourishing in the history of Iran. The remaining objects from this period show that metalworking was highly developed. Similar to previous eras, silver and gold were rarely used in the Saljuqid era because of religious bans. Silver and gold were used for plating less valuable metals such as bronze and brass. The aim of this article is to examine the forms, themes, and metals used in the Saljuqid era and to investigate the innovations made by two artistic movements, namely, Khorasan and Mosul. Some of the most important art and crafts schools, especially metalworking, of this era were Khorasan and Mosul. This article is based on bibliographic research with an analytical-descriptive approach. First the themes are analyzed, followed by a study of the symbols, and finally an analysis of the intention behind them.
Keywords: Metalworking; Decorations; the Saljuqs; Khorasan; Mosul.