Students playing computer games with elements of violence's self-evaluation - what can we learn from this? Online publication date: Wed, 21-Jan-2015
by Maja Ružić-Baf; Mirjana Radetić-Paić; Vladimir Šimović
International Journal of Innovation and Learning (IJIL), Vol. 17, No. 1, 2015
Abstract: The use of social networks in primary schools has become an imperative of modern times. Adding a profile has become more common in lower grades of primary school. Although the creation of a profile on social networks is forbidden to children under thirteen, many of them use a fake date of birth, or rely on an insufficient knowledge of safety statements and control by the parents, teachers, professors. More frequently, children have the possibility of an 'uncontrolled' access to social networks. Future MAs of primary school teaching meet the safety statements for the access to social networks in some of their compulsory courses, and later on, during their practice, volunteering and work, they will be able to transfer the acquired knowledge and skills to children and parents. Since most of the students spend their free time (and usually time intended for learning and lectures as well) on the use of social networks and playing online computer games every day, we have conducted a research on the students playing computer games with and without elements of violence's self-evaluation on the frequency of use of social networks and their applications.
Online publication date: Wed, 21-Jan-2015
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