Designing an organisational rule set: experiences of using second-order organisational design in healthcare Online publication date: Tue, 14-Sep-2010
by Jeroen Van Bree, Marinka Copier, Thijs Gaanderse
International Journal of Organisational Design and Engineering (IJODE), Vol. 1, No. 1/2, 2010
Abstract: One of the biggest challenges of organisational design is moving toward a less formal organisational structure as the artefact to be designed. We find inspiration in computer game design for a way to address this problem: second-order design. Second-order design means designing rules that give rise to certain behaviour. In this article we present our study of an organisational intervention in a hospital using second-order design principles. The study highlights the role of rules and game structures, the inclusion of stakeholders in the design process and the importance of prototyping organisational designs. The implications for future empirical work are discussed.
Online publication date: Tue, 14-Sep-2010
If you are not a subscriber and you just want to read the full contents of this article, buy online access here.Complimentary Subscribers, Editors or Members of the Editorial Board of the International Journal of Organisational Design and Engineering (IJODE):
Login with your Inderscience username and password:
Want to subscribe?
A subscription gives you complete access to all articles in the current issue, as well as to all articles in the previous three years (where applicable). See our Orders page to subscribe.
If you still need assistance, please email firstname.lastname@example.org