Authors: Alexios Brailas
Addresses: Department of Psychology, Panteion University, 136 Sygrou Avenue, Athens, 176 71, Greece
Abstract: A design case study was used to investigate a unique means of introducing students to a digital storytelling assignment. The origin of this design case was the idea to use a digital story to present a digital story assignment. In this design case, we reflect on the design decisions that were made in light of the varied and unique requirements imposed by the particular educational context. We also illustrate the digital storytelling artefacts that were developed. Delivering (storytelling) the outline of an educational assignment in this isomorphic manner proved to be an effective means of communicating the nature and requirements of the storytelling project.
Keywords: digital storytelling; DST; storytelling; tell a story; classroom; learning; teaching; education; assignment; isomorphic; Scratch; comics; design case; reflective practice; autoethnography; case study.
International Journal of Teaching and Case Studies, 2017 Vol.8 No.1, pp.16 - 28
Available online: 25 May 2017 *Full-text access for editors Access for subscribers Purchase this article Comment on this article