Title: The effects of using learning-aided cues in an augmented reality environment for a multi-body mechanism

Authors: Manjit Singh Sidhu

Addresses: Department of Graphics & Multimedia, University Tenaga Nasional, Kajang, Selangor 43000, Malaysia

Abstract: Visual cues have been used in educational multimedia and virtual reality. Augmented reality (AR) is a new potential area of research for education, covering issues such as tracking and calibration, and realistic rendering of virtual objects. The ability to augment the real world with virtual information has opened the possibility of using AR technology in areas such as education and training. In the domain of computer-aided learning (CAL), researchers have long been looking into enhancing the effectiveness of the teaching and learning process by providing cues that could assist learners to better comprehend the materials presented. Although a number of works were done looking into the effectiveness of learning-aided cues, none has addressed this issue for AR-based learning solutions. This paper discusses the effects of using learning-aided cues in an AR environment for a multi-body mechanism. The results indicated positive acceptance by students as a new technology in their learning.

Keywords: augmented reality; educational multimedia; virtual reality; engineering education; animation; learning-aided cues; multi-body mechanisms; computer-aided learning; CAL; educational technology.

DOI: 10.1504/IJCAT.2015.073587

International Journal of Computer Applications in Technology, 2015 Vol.52 No.4, pp.220 - 227

Available online: 13 Dec 2015 *

Full-text access for editors Access for subscribers Purchase this article Comment on this article