Authors: Alex Ming Hui Wong; Dae-Ki Kang
Addresses: Computer and Information Engineering, Dongseo University, Busan 617-716, Korea ' Computer and Information Engineering, Dongseo University, Busan 617-716, Korea
Abstract: To create a game, one must plan necessary steps ahead. This includes LAYOUT, design flow and sometimes artificial intelligence if necessary. In this paper, we explain how our mobile 3D Tower Defence game has been constructed with some special algorithms for the artificial intelligence of the game, such as enemy pathfinder and priority targeting. In the game, the user can build towers to take down waves of enemies before they reach their destination point. Preliminary demonstration of the game indicates that appropriate choice of towers and location of the towers built are the essential strategy for successful gameplay.
Keywords: game layout; AI; artificial intelligence; mobile games; Tower Defence game; gaming; 3D games; enemy pathfinder; priority targeting; gameplay strategy.
International Journal of Security and Networks, 2015 Vol.10 No.1, pp.42 - 47
Available online: 28 Mar 2015 *Full-text access for editors Access for subscribers Purchase this article Comment on this article