Authors: Andrea Valente; Emanuela Marchetti
Addresses: Department of Architecture, Design and Media Technology, Aalborg University, Niels Bohrs Vej 8, 6700 Esbjerg, Denmark ' Department of Architecture, Design and Media Technology, Aalborg University, Niels Bohrs Vej 8, 6700 Esbjerg, Denmark
Abstract: Starting from reflections on designing games for learning, aimed at providing a tangible grounding to abstract knowledge, we designed Prime Slaughter, a game to support learning of factorisation and prime numbers, targeted to primary and early secondary school children. This new study draws upon the design process of Prime Slaughter, to move further in developing a general approach in developing games, aimed at effectively conveying knowledge from a specific domain. Hence, this paper will discuss the past design process, as a concrete case, and then formulate a theoretical framework, based on activity theory, aimed at facilitating the transposition of abstract knowledge into playful interactions, so to develop new learning games of this kind, also keeping into account children's individual needs regarding play.
Keywords: playful learning; computer games; factorisation; play; domain-specific knowledge; playful interaction; Prime Slaughter; educational games; mathematics education; factorisation; prime numbers; primary education; secondary education; learning support; game design.
International Journal of Arts and Technology, 2015 Vol.8 No.1, pp.30 - 49
Available online: 08 Feb 2015Full-text access for editors Access for subscribers Purchase this article Comment on this article