Authors: Tania Di Mascio; Rosella Gennari; Alessandra Melonio; Pierpaolo Vittorini
Addresses: DISIM, University of L'Aquila, Via G. Gronchi, 18 - I-67100 L'Aquila, Italy ' CS Faculty, Free University of Bozen-Bolzano, Piazza Domenicani, 3 - I-39100 Bolzano, Italy ' CS Faculty, Free University of Bozen-Bolzano, Piazza Domenicani, 3 - I-39100 Bolzano, Italy ' MeSVA, University of L'Aquila, Via S. Salvatore, I-67100 Coppito (AQ), Italy
Abstract: According to the most recent deaf literature, playing with digital games shows positive effects on deaf children's specific skills. The goal of this paper is to present the first guidelines for the design of games for deaf children. Our review of deaf literature, briefly sketched in the paper, considers such abilities as well as deaf children's preferences most relevant for the design of digital games for them. Literature findings are then used to compile the guidelines, with accompanying usage examples. Guidelines and literature findings are correlated at the end of this paper.
Keywords: deaf children; deaf literature; special needs; guidelines; heuristics; game design; evaluation; digital games; educational games.
International Journal of Technology Enhanced Learning, 2013 Vol.5 No.3/4, pp.223 - 239
Available online: 24 Feb 2014 *Full-text access for editors Access for subscribers Purchase this article Comment on this article