Authors: Andrew Warren, Peter S. Excell, William Wyatt-Millington
Addresses: BT.com, Adastral Park, Martlesham, Ipswich, IP5 3RE, UK. ' Mobile and Satellite Communications Research Centre, University of Bradford, Bradford BD7 1DP, UK. ' Filtronic Components Ltd., Acorn Park, Charlestown, Shipley BD17 7SW, UK
Abstract: The implementation of a two-player interactive game on WAP-enabled mobile phones is described. The game is played over the network, using a server as a neutral host, and to maximise compatibility and market size the game is designed to be playable even with low-performance terminals (WAP 1 over non-GPRS GSM). The system was constructed using UML to give a high-level structure to the development process. Test results for typical WAP 1.1 phones are listed and the inherent problems of browser-based programs are discussed. The advantages and shortcomings of future technologies are discussed, in the context of the wider spectrum of multi-user applications.
Keywords: mobile communications; wireless applications protocol; WAP; wireless markup language; unified modelling language; UML; multi-player networked computer games.
International Journal of Mobile Communications, 2005 Vol.3 No.1, pp.38 - 48
Published online: 23 Dec 2004 *Full-text access for editors Access for subscribers Purchase this article Comment on this article