Authors: John Oyekan; Bowen Lu; Huosheng Hu
Addresses: Centre for Research into Distributed Technologies, University of Bedfordshire, Luton, LU1 1JN, UK ' School of Computer Science and Electronic Engineering, University of Essex, Wivenhoe Park, Colchester CO4 3SQ, UK ' School of Computer Science and Electronic Engineering, University of Essex, Wivenhoe Park, Colchester CO4 3SQ, UK
Abstract: This paper presents a creative computing approach to the development of a 3D robotic simulator that could be used to develop control algorithms for a team of robotic fishes to effectively monitor water pollution. The computational fluid dynamics of a marine environment is taken into consideration, which differs from most existing robotic simulators and shows its creativity. It is the first 3D robotic simulator that enables users to develop control and navigation algorithms for pollution monitoring by a school of biologically inspired robot fishes. Additionally, this simulator has an interface to force fields and provides the diversity of simulation scenarios. The record-and-replay strategy is deployed in the simulator so that the fluid computation is done offline and recorded into a log file, which can then be replayed during a simulation. Experiments were conducted and results show that the proposed approach is feasible and has potential to be developed for a wider range of underwater applications.
Keywords: creative computing; 3D simulation; robotic fish; autonomous navigation; pollution monitoring; Panda3D; robot navigation; autonomous robots; water pollution; robot control; computational fluid dynamics; CFD; marine environments; robotic simulators; underwater applications.
International Journal of Creative Computing, 2013 Vol.1 No.1, pp.92 - 119
Published online: 31 Jul 2014 *Full-text access for editors Access for subscribers Free access Comment on this article