Authors: Miriam Reitenbach; Dick Van Dijk; Marieke Hochstenbach; Emilie Resink
Addresses: Waag Society, Piet Heinkade 179, 1019 HC Amsterdam, The Netherlands ' Waag Society, Piet Heinkade 179, 1019 HC Amsterdam, The Netherlands ' Waag Society, Piet Heinkade 179, 1019 HC Amsterdam, The Netherlands ' Waag Society, Piet Heinkade 179, 1019 HC Amsterdam, The Netherlands
Abstract: This paper gives an insight into Waag Society's research and design approach on the development of educational games for children, illustrated by a description of the project StoryBOX. The innovative pilot StoryBOX stimulates the development of language in the form of intuitive play. Tangible, technologically enriched objects enable children, aged six/seven, to learn by playing together. By addressing creative, collaborative and spatial skills a playful approach to learning a language is developed. This approach connects to an existing educational format used in Dutch primary schools. A key aspect of this project was to involve pupils and teachers in the design process to assure that the final product would suit the needs of the end-users. The National Language Education Center (Expertisecentrum Nederlands) evaluated the effects of working with StoryBOX in short sessions. They concluded that StoryBOX could be beneficial to pupils who encounter difficulties within the normal school curriculum.
Keywords: playful learning; co-creation; language education; serious gaming; creative technology; physical interfaces; children; educational games; game development; playing together; collaborative skills; creative skills; spatial skills; Dutch primary schools; primary school pupils; The Netherlands.
International Journal of Arts and Technology, 2013 Vol.6 No.3, pp.272 - 285
Available online: 27 Jul 2013Full-text access for editors Access for subscribers Purchase this article Comment on this article