Authors: M. Hank Haeusler
Addresses: Architectural Computing, Faculty of the Built Environment, University of New South Wales, Sydney, NSW 2052, Australia
Abstract: Ubiquitous computing uses three basic forms for ubiquitous system devices: tabs, pads and boards. Whereas tabs and pads where early topics in post-desktop models of HCI research, the third one, boards, in particular in its extreme form as media facades, is only recently subject of discourse. The chapter works on two levels: Firstly, it offers an overview of media façade technologies and content and introduce Microsoft Kinect, a technology that enables gesture-based interactions for boards. Secondly, it lists projects and companies that have successfully used Kinect as a 'computer mouse' for interacting and introduces examples where Kinect is used for large screen interaction. The chapter contributes through providing an outlook of potential future directions through introducing the Polymedia Pixel, a technology that applies the concept of combined sensing and displaying in one device. Lastly, the chapter concludes by discussing implementation potentials of the above for ubiquitous cities.
Keywords: media facades; media architecture; ubiquitous computing; large screen interaction; Microsoft Kinect; data sensing; human computer interaction; HCI; ubiquitous cities; u-cities.
International Journal of Knowledge-Based Development, 2013 Vol.4 No.2, pp.141 - 156
Available online: 20 May 2013 *Full-text access for editors Access for subscribers Purchase this article Comment on this article