Authors: Stelios Kourakis; Çakir Aker; Narcís Parés
Addresses: Pointblank, Olympiou Diamanti 20, Thessaloniki 546 26, Greece ' Universitat Pompeu Fabra, c. Roc Boronat, 138, 08018 Barcelona, Spain ' Universitat Pompeu Fabra, c. Roc Boronat, 138, 08018 Barcelona, Spain
Abstract: This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 BC. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that search to provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology. It also presents an experimental set-up, especially designed to assess the impact of the installation in the educational goal, the usability of the experience and the results obtained.
Keywords: school children; interaction design; education; interactive communication; multi-touch technology; HCI; human-computer interaction; museography; virtual heritage; cave paintings; full-body interaction; e-heritage; electronic heritage; hunting strategies; agent programming.
International Journal of Arts and Technology, 2012 Vol.5 No.2/3/4, pp.199 - 220
Published online: 27 Nov 2014 *Full-text access for editors Access for subscribers Purchase this article Comment on this article