Title: The planning and experience of time and space in three gestural media: theatre, film and interactive film
Authors: Roman Danylak; Ernest Edmonds
Addresses: Department of Computer and System Sciences, Stockholm University, Forum 100, Kista SE-164, Sweden ' Creativity and Cognition Studios, FEIT, University of Technology Sydney, P.O. Box 123, Broadway, NSW 2007, Australia
Abstract: Human bodily gestures are now clearly present as a factor in human–computer interface design extending interactor experiences into designed space, in particular as interactive film, where the interactor may have gestural and emotional experiences with on-screen material. This paper describes the organisation of time and space in three media forms where gestures are prominent, namely theatre, film and interactive film, showing their interrelation, where interactive film absorbs processes of the first two media and is experienced as a game. The plan processes of the media is the focus of discussion, in particular the plan from the interactive gestural film game, To be or not to be, an original artwork designed and evaluated for practice-based research. A summary of gestural evaluation is also included.
Keywords: time; space; interactive film; games; theatre; gestures; gestural evaluation.
International Journal of Arts and Technology, 2012 Vol.5 No.1, pp.1 - 16
Available online: 17 Dec 2011Full-text access for editors Access for subscribers Purchase this article Comment on this article