Authors: Arttu Perttula, Scott Carter, Laurent Denoue
Addresses: Tampere University of Technology, P.O. Box 300, Pori FI-28101, Finland. ' FX Palo Alto Laboratory, Inc., 3400 Hillview Avenue, Bldg. 4, Palo Alto, CA 94304, USA. ' FX Palo Alto Laboratory, Inc., 3400 Hillview Avenue, Bldg. 4, Palo Alto, CA 94304, USA
Abstract: Mobile media applications need to balance user and group goals, attentional constraints and limited screen real estate. In this paper, we describe the iterative development and testing of an application that explores these trade-offs. We developed early prototypes of a retrospective, time-based system as well as a prospective and space-based system. Our experiences with the prototypes led us to focus on the prospective system. We argue that attentional demands dominate and mobile media applications should be lightweight and hands-free as much as possible.
Keywords: mobile media; media capture; media access; prototyping; maps; social computing; multimedia; sharing; mobile devices; collaborative; attention; location-based services.
International Journal of Arts and Technology, 2011 Vol.4 No.3, pp.249 - 259
Available online: 24 Jul 2011Full-text access for editors Access for subscribers Purchase this article Comment on this article