Authors: Sarah Kenderdine, Jeffrey Shaw
Addresses: Special Projects, Museum Victoria, G.P.O. Box 666E, Melbourne 3001 Carlton Gardens, Victoria 3053, Australia. ' Dean School of Creative Media, City University, 83 Tat Chee Avenue, Kowloon, Hong Kong
Abstract: Five recently created artworks described in this paper constitute experimental research frameworks for revitalising strategies of representation by addressing the issues of inhabitation and the sensorial in virtual environments. Their immersive architectures provide a modular interactive cinema with digitally augmented full body engagement and offer new opportunities for rendering the experience of culture and heritage. Place-Hampi, Hampi-Live, The Eye of Nagaur, T_Visionarium and UNMAKEABLELOVE are set inside four originally conceived immersive display systems: advanced visualisation and interaction environment (AVIE), Place, EoN and Re-Actor. Each of these artworks elucidates the singular qualities of physically located and socially shared new media experiences, which are both complimentary to and distinct from those experiences generated in cyberspace. The works demonstrate singular solutions to current challenges in the fields of cultural heritage, the navigation of massive multi-modal databases, interactive cinema and the evolving relationship between human and machine agents. The text frames these works in terms of cultural imaginary, co-evolutionary narrative, prosthetic vision, re-combinatory narrative and complicit agency.
Keywords: re-combinatory narrative; co-evolutionary narrative; advanced visualisation and interaction environment; AVIE; public spaces; new media; Place-Hampi; Hampi-Live; Vijayanagara; India; Australia; Eye of Nagaur; Museum Victoria; T_Visionarium; unmakeablelove; Re-Actor; cyberspace; stereographic photography; virtual reality; immersive display systems; algorithms; artificial intelligence; ambisonic recordings; cultural heritage; interactive cinema; cultural imaginary; complicit agency; Samuel Beckett; The Lost Ones; prosthetic vision; multi-modal databases; representation.
International Journal of Arts and Technology, 2009 Vol.2 No.4, pp.258 - 276
Available online: 11 Nov 2009 *Full-text access for editors Access for subscribers Purchase this article Comment on this article