Title: Simple mobile phone-based games to adjust the player's behaviour and social norms

Authors: Hanno Hildmann, Anika Uhlemann, Daniel Livingstone

Addresses: School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK. ' School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK. ' School of Computing, University of the West of Scotland, 1 High Street, Paisley PA1 2BE, Scotland, UK

Abstract: This paper gives an overview of games-based learning and theories from the field of psychology. Two types of games are suggested as the basis for serious games to teach positive behaviour and social norms: a resource management game and a virtual pet. The games are outlined and evaluated by comparison with the key aspects of games-based learning in the literature. To asses the feasibility of the suggested games, their respective prototype implementations are benchmarked and tested and the results are reported.

Keywords: m-learning environment design; mobile learning; mobile devices; mobile games; theory of planned behaviour; mobile phones; cell phones; player behaviour; social norms; games-based learning; psychology; resource management; virtual pets.

DOI: 10.1504/IJMLO.2009.026314

International Journal of Mobile Learning and Organisation, 2009 Vol.3 No.3, pp.289 - 305

Published online: 06 Jun 2009 *

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