Authors: Hiroaki Nishino, Shinji Yamabiraki, Tsuneo Kagawa, Kouichi Utsumiya, Yong-Moo Kwon, Yoshihiro Okada
Addresses: Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan. ' Fujitsu Corporation, 140 Miyamoto, Numazu, Shizuoka 410-0396, Japan. ' Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan. ' Department of Computer Science and Intelligent Systems, Oita University, 700 Dannoharu, Oita 870-1192, Japan. ' Imaging Media Research Center, Korea Institute of Science and Technology, 39-1 Hawalgog-dong, Sungbuk-ku, Seoul 136-791, Korea. ' Graduate School of Information Science and Electrical Engineering, Kyushu University, 744 Motooka, Nishi-ku, Fukuoka 819-0395, Japan
Abstract: A framework to practically constitute a Distributed Virtual Reality (DVR) system on a heterogeneous high-speed network environment is shown. The proposed approach essentially integrates a |haptic| channel into traditional vision and acoustic modalities. The haptic technology empowers the reality of the DVR system by allowing users to touch virtual objects. The human touch sensation, however, is very sensitive to delays and jitters; therefore, we propose a hybrid DVR architecture to realise both data consistency by client-server and scalability by peer-to-peer models on a long-haul network. Some experiments using a Korea-Japan high-speed research network are described to validate the proposed method.
Keywords: distributed VR; virtual reality; haptic interfaces; high speed networks; user-level QoS; quality of service; vision; acoustics; touch sensation; virtual objects; data consistency; scalability; Korea-Japan high speed network.
International Journal of High Performance Computing and Networking, 2009 Vol.6 No.1, pp.35 - 46
Available online: 05 Jun 2009 *Full-text access for editors Access for subscribers Purchase this article Comment on this article