Authors: Jennifer G. Sheridan, Nick Bryan-Kinns
Addresses: BigDog Interactive, InfoLab21, South Road, Lancaster LA1 4WA, UK. ' Interaction, Media and Communication Research Group, School of Electronic Engineering and Computer Science, Mile End, London E1 4NS, UK
Abstract: We propose that designing tangibles for public interaction requires an understanding of both functional and non-functional aspects informed by Live Art theories. In this paper, we outline design requirements for performative tangible interaction, propose a framework for assessing performative interaction and demonstrate its use through four case studies of the iterative redesign of a highly portable, tangible exertion interface. By reflecting on our experience of designing for performative interaction we develop guidelines for developing multi-participant Digital Live Art.
Keywords: acceleration; accelerometers; design; digital live art; embedded; evaluation; exertion; guidelines; tangible interfaces; multi-participant; performance; public; tangibles; wireless networks; tangible interaction; performative interaction; iterative redesign.
International Journal of Arts and Technology, 2008 Vol.1 No.3/4, pp.288 - 308
Available online: 02 Jan 2009Full-text access for editors Access for subscribers Purchase this article Comment on this article